Thursday, 28 January 2016
Storyboard
This is a storyboard for certain parts of the game, I have chosen these parts in particular because they are scenes in the game that are repeated, they are in the order they would appear in game also. It is a good example of what will be happening quite frequently in the game. In scene 1 the character has just entered the tomb and is exploring the first hallway that appears in the game, in scene 2 the character comes across the first puzzle door that he must open with the question above the door saying 'what were organs stored in?', in scene 3 in the same room the character has a flashback type of thing, in scene 4 the character is concious during this flash back type thing and sees four jars with the words 'canopic jars' above them. Next in scene 5 the player is out of the flashback and is now looking at the walls (that have the hieroglyphic alphabet, with English translation next to them) searching for the correct hieroglyphics to spell out 'canopic jars' to open the door. In scene 6 the character has opened the puzzle door and is advancing through the tomb, in scene 7 the player must choose the correct path either left or right (there will be clues as to which one is right in hieroglyphics from the previous flashback), in the last scene the player has unfortunately met their demise as they have chosen the wrong path and have fallen into a pit of spikes.
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