Thursday, 4 February 2016
Group critique feedback and notes to improve my work
In the group critique session we had i recived a good amount of feedback from my peers and my tutor but it was not really feedback that i could improvise on as it was mainly me answering questions and i didn't recivie that many suggestions, whether thats a good or bad thing i dont know but i guess it means my idea does not really need improving. The main thing i was told by people was to do was to make sure i have the work to back up my idea and to make sure i get the point across of educating people clearley without forgetting the fun parts, i also need to make sure that it is easy to understand the puzzles as people said this could be a problem as i have the flashback system so i will make sure to make them clear.
Lighting and camera angle plan
The lighting in my game is based around torches and they are the only light source in the game, as for the camera angle everything will be in first person so their will be no overhead shots, third person or anything like that.
Monday, 1 February 2016
Game plan
Game Design Document (GDD)
Pharaoh’s Tomb
(Working Title)
Version
(1.0)
Created
(the date)
Last
Updated
Table of contents:
1: Project Overview
1.1
Summary:
You play as a treasure hunter who enters an ancient tomb looking for
treasure but in order to reach it, you must traverse through many puzzle doors,
which require you to answer a question about ancient Egypt in order to open
each door, whilst simultaneously being chased by a mummy.
1.2
Basic Concept:
Play as treasure hunter,
scavenging in an ancient tomb, solving puzzles to get to the treasure, whilst
learning about ancient Egypt.
1.3
Core Gameplay:
Point and click interactive
1.4
Genre:
Puzzle/Horror
1.5
Target Audience:
16+, teens in education
2: Game Overview
2.1
Overview:
Point and click puzzle game inside
a tomb/crypt, playing as a male treasure hunter.
2.2
Story:
Play as a treasure hunter named
Hubert Digsworth, in search of fame and fortune, he discovers a tomb while in
Egypt, but he ends up getting more than he bargained for.
2.3
Character:
Male treasure hunter (Hubert Digsworth)
2.4
Environment:
Tomb/crypt underneath a pyramid.
2.5
Level Overview:
Multiple rooms with puzzles, there’s a different puzzle for each room and
also has some trap rooms.
3
:
Gameplay
3.1
Puzzle:
Spelling, Patterns and move based.
3.2
Abilities:
The player will have no abilities.
3.3
Score:
Decided by how fast you solve each
puzzle
3.4
Power-ups:
You can find a bonus room that will give you a power up to use during a
puzzle to make it easier, but most puzzles are easy so I am only giving one
power up.
4
:
Menu Layout
4.1
Colour Scheme:
Yellow, orange, beige, gold, brown
4.2
Title Screens:
Main menu, will have a simple logo pharaohs tomb – vertical down from the
top of the screen with pharaoh’s tomb in hieroglyphics next to it, it will then
have the other options underneath.
4.3
Tutorial screen:
There will be a small step by step guide at the beginning of the game
that tells you what you have to do and how.
4.4
Credits Screen:
This will only appear at the end of the game and will just have text
scrolling down with the relevant information.
4.5
Game Win Screen:
The final scene of the game will be the main character obtaining the
treasure but it not what he expects and throws it away. There will then be a
cut scene of The main character watching TV and sees that someone found the
treasure he threw away, it turns out the treasure was actually worth millions.
4.6
Game Over Screen:
Whenever the player dies the top of the screen will drip with blood and
it will say game over in bold black text.
4.7
High Score Table:
This will appear at the end of the game with your overall time and score
and will also be accessible on the Main menu.
4.8
Level Select Screen:
There will be no level select screen.
5
:
Game Layout
5.1
Camera Set up:
Point and click/First person.
5.2
Game Controls:
Arrow keys to turn left/right, Click where to go, and move things
5.3
Game Mode(s):
Hard-core mode (has harder
puzzles)
5.4
Player Count:
One
5.5
Hours of Gameplay:
2-3hrs
Thursday, 28 January 2016
Storyboard
This is a storyboard for certain parts of the game, I have chosen these parts in particular because they are scenes in the game that are repeated, they are in the order they would appear in game also. It is a good example of what will be happening quite frequently in the game. In scene 1 the character has just entered the tomb and is exploring the first hallway that appears in the game, in scene 2 the character comes across the first puzzle door that he must open with the question above the door saying 'what were organs stored in?', in scene 3 in the same room the character has a flashback type of thing, in scene 4 the character is concious during this flash back type thing and sees four jars with the words 'canopic jars' above them. Next in scene 5 the player is out of the flashback and is now looking at the walls (that have the hieroglyphic alphabet, with English translation next to them) searching for the correct hieroglyphics to spell out 'canopic jars' to open the door. In scene 6 the character has opened the puzzle door and is advancing through the tomb, in scene 7 the player must choose the correct path either left or right (there will be clues as to which one is right in hieroglyphics from the previous flashback), in the last scene the player has unfortunately met their demise as they have chosen the wrong path and have fallen into a pit of spikes.
My chosen audience
I would like
to make a game concept that revolves around history, to be specific the history
of Egypt and I would like my audience to preferably be in education as I think
it would benefit everyone if you had fun whilst learning and that’s what I
intend to do with my game as history is a dying subject in the gaming industry and there are not really any history games besides world war themed games. I will be aiming my game mainly at teenagers in education whether it is at
school or college. As for the age rating, I'm going with 16+ as my game has mild violence
and some aspects of horror and these would be unsuitable for an under 16,
although saying that kids today never play accordingly to the age rating on games as
kids are always playing violent game like call of duty, grand theft auto etc.Other popular games that teens play are like fifa, assassins creed, halo and many more.
All genres of
games sold in 2013:
Strategy
3.4%
Sports games
12.7%
Shooter 20%
Role playing
7%
Racing 4.6%
Action 31.9%
Adventure
6.9%
Arcade 0.2%
Casual 2.3%
Children’s
entertainment 0.3%
Family
entertainment 5.5%
Fighting
3.9%
Flight 0.1%
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