Thursday, 28 January 2016

Storyboard

This is a storyboard for certain parts of the game, I have chosen these parts in particular because they are scenes in the game that are repeated, they are in the order they would appear in game also. It is a good example of what will be happening quite frequently in the game. In scene 1 the character has just entered the tomb and is exploring the first hallway that appears in the game, in scene 2 the character comes across the first puzzle door that he must open with the question above the door saying 'what were organs stored in?', in scene 3 in the same room the character has a flashback type of thing, in scene 4 the character is concious during this flash back type thing and sees four jars with the words 'canopic jars' above them. Next in scene 5 the player is out of the flashback and is now looking at the walls (that have the hieroglyphic alphabet, with English translation next to them) searching for the correct hieroglyphics to spell out 'canopic jars' to open the door. In scene 6 the character has opened the puzzle door and is advancing through the tomb, in scene 7 the player must choose the correct path either left or right (there will be clues as to which one is right in hieroglyphics from the previous flashback), in the last scene the player has unfortunately met their demise as they have chosen the wrong path and have fallen into a pit of spikes.

colour palette

These are the main colours used in all of my concept drawings.

My chosen audience

I would like to make a game concept that revolves around history, to be specific the history of Egypt and I would like my audience to preferably be in education as I think it would benefit everyone if you had fun whilst learning and that’s what I intend to do with my game as history is a dying subject in the gaming industry and there are not really any history games besides world war themed games. I will be aiming my game mainly at teenagers in education whether it is at school or college. As for the age rating, I'm  going with 16+ as my game has mild violence and some aspects of horror and these would be unsuitable for an under 16, although saying that kids today never play accordingly to the age rating on games as kids are always playing violent game like call of duty, grand theft auto etc.Other popular games that teens play are like fifa, assassins creed, halo and many more.
 
All genres of games sold in 2013:

Strategy 3.4%

Sports games 12.7%

Shooter 20%

Role playing 7%

Racing 4.6%

Action 31.9%

Adventure 6.9%

Arcade 0.2%

Casual 2.3%

Children’s entertainment 0.3%

Family entertainment 5.5%

Fighting 3.9%   

Flight 0.1%

Mindmap for my game


Questionnaire Results



Questionnaire


Egyptian Moodboard


Monday, 25 January 2016

My game menu


This will be the main menu for my game and will be a fairly standard and straight forward menu, the hieroglyphics next to the text also spells out Pharaohs Tomb in Egyptian.

Monday, 18 January 2016

Game puzzle scene


This is what a scene from the game would look like during a puzzle, the background will be blurred out so you can focus on the puzzle and there will be a timer before you are captured by a mummy.

Friday, 8 January 2016

My game idea


My game idea is based around puzzles and a mild element of horror while also learning a bit about ancient Egypt. My game will take place in Egypt in a tomb/crypt underground or inside a pyramid, the game will be single player only, in a first person or point and click style and you will play as an explorer/treasure hunter searching for a long lost artefact. The game will start off with a cut scene of the main character (not yet named) entering the pyramid or tomb, as soon as he enters there is a trap door that shuts behind him trapping him inside. As soon  as the door shuts a mummy will pop out of the wall and begin to chase the player at a slow pace. You will then come up to the first room with the first puzzle, in this room will will have to solve the puzzle to open the door to get to the next room, however there is a time in which you must complete the puzzle otherwise the mummy will get you. To help you solve the puzzle there are clues within the room (mainly on the walls), for example; the puzzle on the door will have English text above it and will ask a question, you must then answer the question using the buttons given, the only problem is they are all in hieroglyphics. So to complete this puzzle you will have to look on the walls and select the correct symbols and find their meanings so you can spell out the answer (The symbols will have a small English translation next to them.) Occasionally you will come across special rooms in the game which will make the character have a flashback like scene where you will learn a little bit about the history of the Egyptians, for example; there will be a flashback of a dead Pharaoh on a table and it will show the method they used to remove organs and the brain etc. ( it will not be too graphic as it will fade to black just before they do anything graphic, it will mainly be focusing on the tools they used and there will be a lot of puzzles that require you to answer a question related to the previous flashback) There will also be some rooms that are traps and require you to choose the correct path with some hints, if you go the wrong way you will die to one of the few traps. As the player progresses through the games puzzles it will get increasingly harder, adding more hieroglyphics at one time and pattern based puzzles. Once the player reaches the end they will obtain the treasure the character has been searching for and the mummy in pursuit will turn to dust, hopefully the player will have learned something about ancient Egypt and they will be given an overall completion time at the end of the game where they can compare with friends and the world.