Friday, 12 February 2016

My game in construct

Is not complete as my game is actually supposed to be a first person puzzle, point and click style game, so the game i have made in construct is just an example of what it would be like.
Software experiment

Secondary drawings.
 

Observational drawings from my own photos.

Thursday, 11 February 2016

Early ideas developed


These are the early ideas that were slightly developed and have the appropriate colour scheme.

Tuesday, 9 February 2016

Evaluation


The theme of our project was to make an educational game that was fun but also taught people something, we also had to choose a specific audience on which our game would be aimed at for example 16+, 18+ etc. teens at 16 are going out with friends and if they play video games its always games like Call of duty or Gta. My chosen audience was 16+ in school. I have developed my idea by researching further into my chosen theme which was ancient Egypt and getting ideas that are somewhat accurate to history, i did not really make my game relevant to the characteristics of a normal 16 year old as it was quite hard with it being Egyptian and all but in my game there will be blood so that should keep them satisfied. The reference material i found was quite useful as it helped me understand things about ancient Egypt a lot better and helped me implement thing into my game, like hieroglyphics and the colour scheme which i looked at online, this helped make my concept pieces look somewhat authentic. The research i conducted helped me develop my skills as i looked at many different Egyptian concept pieces online and this helped me better understand colour schemes and perspectives which i then implemented into my work. There were no particular artists that inspired me but Egyptian culture in general inspired me, this was also relevant to my project. The Egyptians mainly used dried, flattened and stuck together papyrus reeds to write hieroglyphics on, they also used to carve and paint them onto tombs and walls.
The materials I used were pen, pencil, Photoshop and a little bit of construct 2, I used Photoshop the most as that is what I’m most comfortable with. My game was in a first person style so when i made the quick short level in construct 2 i had to make it top down and slightly less detailed, this is the only difference i had to make when using construct. The techniques/elements i used were shading, toning, line, light, shape and colour. If Photoshop was not around my work would look a lot different and probably not as good because Photoshop makes everything easier. My work did not change that much throughout the project except i started to use the texturizer tool a little more in Photoshop and i also got a better understanding of shadows and lighting. The research i wish i had done more of is on Egyptian tombs because my concept pieces are just made up from my head and i didn't properly look up what an authentic one looked like. The visual language i deliberately tried to convey whilst creating my concept art is that within my game you are going to rely heavy on torches in the game as your only light source and this makes you feel scared, also when looking at my concepts you can tell that one of the main elements of the game is based on light. The overall meaning is to make you feel uneasy/scared and i think i was successful in conveying this as you can clearly tell by my concept art that it has some elements of horror. I am happy with my final piece and i particularly enjoyed doing the concept art. If i could change anything i would probably just create a lot more concept pieces and i would have made a more detailed game in construct 2.
The things i learned in this assignment were mainly revolving around construct 2 as i did not really know how to do anything on there but once we had the guide to help us from Chris i gained a better understanding. I think the work we did for this assignment was important for the overall course as it helped us understand more about demographics and certain types of audiences and i think this knowledge will help us down the line. For this project i did try to make my visual work look nice and really took my time with it, as for the written i did try but not as much as i did for the art. The things i think i did well were mainly in Photoshop/drawing as this is what i enjoy most and i am happy with the way my art turned out. The mistakes i made were mainly in Photoshop as i had a little bit of trouble wrapping my head around angles/perspectives and shadows within the art and i had a friend and tutor help me with these. If I had to do the project differently I would have done all the written stuff first before the art as i take the longest on art. The classroom activities helped me as well during this project like the group critique, it did not benefit me that much but it was interesting to see other people’s ideas and the brainstorming activity near the start of the project where we all had to draw things from the ideas that other people gave us. There were no materials or techniques that i hadn’t used before but i hadn't used construct barley at all so i guess that was the newest thing to me and i guess i could implement construct into future projects. Overall i am happy with my project.

Thursday, 4 February 2016

My game from a different persepective

 
This is what my game would look like from a top down perspective, obviously it is much more simplified, as my game is in first person alot of detail is lost in a top down version. This is also the background i will use for my game mock up.